H100 FPS: 1 tracked object
Values as rounded on the release-note efficiency plot. H100, same plotted workload; speed depends on object count. Optimized SAM 3 is faster for the one-object case.
Meta's drop-in SAM 3 update adds Object Multiplex, grouping tracked objects into shared-memory buckets instead of running a separate path for each one. Meta reports roughly seven times the throughput at 128 objects on one H100. SAM 3.1 is accessible through SPIRITT AI Gateway.
Official SAM 3.1 release posts and a multi-model C++ implementation, followed by clearly dated SAM 3 family demos and firsthand security-camera workflows. SAM 3 and EdgeTAM examples are context, not SAM 3.1 benchmark reruns.
Weβre releasing SAM 3.1: a drop-in update to SAM 3 that introduces object multiplexing to significantly improve video processing efficiency without sacrificing accuracy. Weβre sharing this update with the community to help make high-performance applications feasible on smaller, more accessible hardware. π Model Checkpoint: https://go.meta.me/8dd321 π Codebase: https://go.meta.me/b0a9fb
β AI at Meta (@AIatMeta) March 27, 2026
The core innovation in SAM 3.1 is object multiplexing, allowing the model to track up to 16 objects in a single forward pass. Previously, each object required its own dedicated pass, but with multiplexing, SAM 3.1 processes all tracked objects together, eliminating redundant computation and memory bottlenecks. This approach doubles the processing speed for videos with a medium number of objects, increasing throughput from 16 to 32 frames per second on a single H100 GPU.
β AI at Meta (@AIatMeta) March 27, 2026
latest SAM 3 release hits 30+ FPS on an H100 one of the best zero shot detection models is now available for real-time use cases hard to explain to how big of a breakthrough this is for building with vision any use case you can think of is now unlocked and can be immediately shipped then refined later
β Roboflow (@roboflow) March 30, 2026
sam3.cpp - Meta's SAM 3 in pure C++ with @ggerganov's ggml - Supports SAM 3.1, 3, 2.1, 2 and EdgeTAM - FP16, 4-bit quant (EdgeTAM in 15 MB) - Apple Metal GPU, CUDA, CPU - Text-prompted: "peach" β every peach - Single-file C++14 Performance-wise: - 100ms object detection, segmentation - Video object segmentation @ 20FPS on M4 Pro with EdgeTAM https://github.com/PABannier/sam3.cpp
β Pierre-Antoine Bannier (@el_PA_B) April 8, 2026
Today weβre excited to unveil a new generation of Segment Anything Models: 1οΈβ£ SAM 3 enables detecting, segmenting and tracking of objects across images and videos, now with short text phrases and exemplar prompts. π Learn more about SAM 3: https://go.meta.me/591040 2οΈβ£ SAM 3D brings the model collection into the 3rd dimension to enable precise reconstruction of 3D objects and people from a single 2D image. π Learn more about SAM 3D: https://go.meta.me/305985 These models offer innovative capabilities and unique tools for developers and researchers to create, experiment and uplevel media workflows.
β AI at Meta (@AIatMeta) November 19, 2025
Weβre sharing SAM 3 under the SAM License so others can use it to build their own experiences. Alongside the model, weβre releasing a new evaluation benchmark, model checkpoint, and open-source code for inference and fine-tuning. These resources are designed to support advanced applications in media editing, scientific analysis, and beyond. π Download the models: https://github.com/facebookresearch/sam3
β AI at Meta (@AIatMeta) November 19, 2025
We ran Meta's SAM 3 on live security camera feeds and the results surprised us. A thread on what we found π§΅
β Mantis (@mantis5x5) April 7, 2026
SAM 3 doesn't just detect β it segments. Every person gets a unique color-coded mask at no extra inference cost. This enables: β Accurate crowd counting (no double-counting from overlapping boxes) β Clean person crops for re-ID β Pixel-precise zone alerting
β Mantis (@mantis5x5) April 7, 2026
The most interesting capability: instance lock. Tap any person in a live feed. SAM 3 assigns them a unique instance ID and tracks them across frames β no separate tracker needed. Same person, 2 consecutive frames, clean cutout from a crowd of 80+.
β Mantis (@mantis5x5) April 7, 2026
The update is primarily an inference-engine improvement: shared video memory, joint tracking, and optimized GPU execution, with capability gains that are real but not uniform.
SAM 3.1 is a drop-in checkpoint and code update for SAM 3's promptable image and video segmentation stack. It retains text, point, box, and mask prompts while adding Object Multiplex for joint multi-object tracking.
The original SAM 3 pipeline processed tracked objects independently, so compute scaled with object count. Object Multiplex groups objects into fixed-capacity buckets, shares memory, and processes up to 16 objects in one forward pass. Meta reports 16 to 32 FPS for a medium object count and roughly seven times SAM 3 throughput at 128 objects on a single H100.
Official release notes show stronger VOS results on six of seven benchmarks and gains on YT-Temporal-1B. They also show regressions on some public video detection metrics, including LVVIS, BURST, and YTVIS21, so faster does not mean universally more accurate.
SAM 3.1 is accessible through SPIRITT AI Gateway. Open a SPIRITT Workspace and ask the agent to use SAM 3.1 for the image or video task; the gateway handles model access while the workspace manages media, code, experiments, tools, and the surrounding automation.
Meta release notes on a single H100 GPU. The roughly seven-times result compares SAM 3.1 with the November 2025 SAM 3 release at 128 tracked objects; it is not a cross-vendor benchmark.
All 17 accuracy comparisons and all eight object-count measurements from Meta's release, including regressions, plus separately labeled Apple Silicon implementation reports.
Values as rounded on the release-note efficiency plot. H100, same plotted workload; speed depends on object count. Optimized SAM 3 is faster for the one-object case.
Values as rounded on the release-note efficiency plot. H100, same plotted workload; speed depends on object count. Optimized SAM 3 is faster for the one-object case.
Values as rounded on the release-note efficiency plot. H100, same plotted workload; speed depends on object count. Optimized SAM 3 is faster for the one-object case.
Values as rounded on the release-note efficiency plot. H100, same plotted workload; speed depends on object count. Optimized SAM 3 is faster for the one-object case.
Values as rounded on the release-note efficiency plot. H100, same plotted workload; speed depends on object count. Optimized SAM 3 is faster for the one-object case.
Values as rounded on the release-note efficiency plot. H100, same plotted workload; speed depends on object count. Optimized SAM 3 is faster for the one-object case.
Values as rounded on the release-note efficiency plot. H100, same plotted workload; speed depends on object count. Optimized SAM 3 is faster for the one-object case.
Values as rounded on the release-note efficiency plot. H100, same plotted workload; speed depends on object count. Optimized SAM 3 is faster for the one-object case.
mlx-community/sam3.1-bf16 model-card report. Apple M3 Max, bf16, implementation-specific and not comparable to Meta's H100 tests. Lower is better.
mlx-community/sam3.1-bf16 model-card report. Apple M3 Max, bf16, implementation-specific and not comparable to Meta's H100 tests. Lower is better.
mlx-community/sam3.1-bf16 model-card report. Apple M3 Max, bf16, implementation-specific and not comparable to Meta's H100 tests. Lower is better.
MLX model-card report, M3 Max bf16 at 224px with backbone caching and tracker propagation. Approximate times, not original-resolution full detection every frame.
Benchmark test split. A 0.2-point gain.
Benchmark test split. A 0.7-point gain.
Benchmark test split. The largest reported concept-tracking gain at 2.1 points.
Benchmark test split. A 0.8-point gain.
Benchmark test split. SAM 3.1 is 0.1 points lower.
Benchmark test split. A 0.8-point gain.
Official release notes. SAM 3.1 is 2.0 points lower.
Official release notes. SAM 3.1 is 1.2 points lower.
Official release notes. SAM 3.1 is 0.8 points lower.
Official release notes. A 1.0-point gain.
Official release notes, validation split. A 1.2-point gain.
Official release notes, validation split. A 0.5-point gain.
Official release notes, validation split. A 0.7-point gain.
Official release notes, validation split. A 0.3-point gain.
Official release notes, test split. A 0.7-point gain.
Official release notes, validation split. SAM 3.1 is 0.4 points lower.
Official release notes, validation split. A 2.0-point gain.
Meta's official release notes supply all 17 accuracy comparisons and eight H100 object-count conditions. The separate MLX model card supplies the labeled M3 Max implementation timings; these are not comparable to the H100 setup. Timing depends on object count, resolution, precision, caching, and compilation. Meta API list prices are developer-published references, not a SPIRITT billing quote. SAM 3 and EdgeTAM posts are family context rather than SAM 3.1 reruns.
Ask the workspace agent to use SAM 3.1 through SPIRITT AI Gateway
Open a workspace and land in a fully equipped cloud computer: browser, files, terminal, integrations, and memory. No local setup. No thin chat box pretending to be an agent.

Tell your workspace agent what to detect, segment, or track and provide the image or video. SPIRITT AI Gateway handles SAM 3.1 access, so the agent can focus on the vision workflow rather than provider setup.

Use the workspace terminal, files, code, browser, and persistent storage to ingest video, run segmentation, inspect masks, benchmark throughput, and connect outputs to the rest of your agentic application.

Ask your SPIRITT Workspace to use SAM 3.1, attach the media, and let the agent connect masks and tracks to the rest of your application.