SPIRITTEpic Games

Epic Games
Islands measured. Scenes driven.

SPIRITT tracks every Fortnite island you care about, plays, unique players, minutes, peak concurrency, retention and favorites, and drives Unreal Engine scenes through Remote Control, from lighting cues to live graphics fed by your data.

SPIRITT Workspace input reading Connect me to Epic Games, with the Epic Games icon in a compact app tile.

What you can do with Epic Games.

  • Island performance, live

    Plays, unique players, minutes, peak concurrency, retention, favorites and recommendations.

  • Discovery scouted

    Browse the newest public islands and pull metadata for any island code.

  • Unreal under remote control

    Read and set preset properties, call Blueprint functions and batch calls in a running editor.

Get started in three steps.

01

Open your workspace

Start a SPIRITT workspace for your studio, creator team or production crew.

A workspace connected to research sources
02

Connect Epic Games

Connect Epic Games so SPIRITT can read island metrics and reach your editor.

SPIRITT Workspace input reading Connect me to Epic Games, with the Epic Games icon in a compact app tile.
03

Name islands or scenes

Share island codes or presets. SPIRITT tracks, reports and drives them.

Research and recurring intelligence workflows

Measure islands. Drive scenes.

Questions

Epic Games, with SPIRITT.

01What can SPIRITT do with Epic Games?+
Track Fortnite island plays, players, minutes, concurrency, retention, favorites and recommendations, browse new islands, and control Unreal Engine scenes through Remote Control presets, properties and Blueprint functions.
02Which island metrics are available?+
Plays, unique players, minutes played, average minutes per player, peak concurrent users, favorites, recommendations and day-over-day retention.
03How does Unreal Engine control work?+
SPIRITT talks to a Remote Control enabled editor reachable from your workspace, reading and setting preset properties and calling functions.
04Can changes be undone in the editor?+
Yes. Function calls can be recorded in the editor's transaction history, so every change stays undoable.
05Can it react to editor changes?+
Yes. SPIRITT can wait on property change events on an object and continue the workflow when they fire.
06How do I get started?+
Open a workspace, connect Epic Games and share island codes or the presets you want driven.
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